Roadmap to Alpha
This is an approximate snapshot of the game as we work toward its first playable alpha. It does not cover everything planned for alpha, and some systems will be more developed than others. It should still give you a fair idea of what is in place and what is missing. A fuller roadmap for the game's long-term vision will follow later.
Completion
~78% complete
1. World & Settlements
- Procedural settlements
- Houses, rooms, doors
- NPCs in settlements
- Roads between places
- Weather and day/night
- Wilderness around settlements
2. Character & Body
- Body parts
- Strength and endurance
- Mental strength
- Stamina
- Injuries
- Character progression
- Recovery
3. Combat
- Melee combat
- Weapons and equipment
- Positioning
- Body-part damage
- Combat injuries
- Death
4. Enemies & AI
- Perception
- Investigation and pursuit
- Combat behavior
- Retreat
- Searching
- Enemy types
5. Resources & Economy
- Raw materials
- Butchering
- Inventory
- Repairing
- Trading
- Loot
- Durability
6. NPCs & Interaction
- Dialogue
- Relationships
- NPC memory
- Requests and favors
- NPC reactions
- Roles and personalities
7. Healing & Survival
- Treating injuries
- Rest and sleep
- Food
- Recovery
- Overexertion
8. Skills & Development
- Skills through use
- Physical development
- Weapon proficiency
- Progression without levels
9. World Events
- NPCs reacting to events
- Rumors and requests
- Creatures vs NPCs
- Persistent fallout
- Multiple solutions
10. Persistence
- Save and load
- Character persistence
- Injuries and equipment
- NPC changes
- World changes
Done Partial Not yet